![]() Taking other dwells doesn't seem beneficial. That's about 141 too little to reach home (without picking any Collars in the water). Mana conservation required some thinking, which is good.Īfter beating the 3 heroes and taking 1 Azure Dragon dwell and going to his starting position to board a boat, he's left with 2991 movement, 36 mana, 20 Elfs and 8 Pegasi (sacrificed some to save mana). I guess he's supposed to survive 1 turn (after Clavius dies) and run. That's very nice.Ĭan't do anything (other than get dismissed) unless Dracon kills Clavius. there's no "reload until morale" or anything like that. I'm playing with SoD plus latest HD mod (without HD+). Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link *You do not need to level up Pathfinding where it is an available option ![]() ![]() *Starting bonus does not matter, you will not be able to use it. *hex editing (to add a few things which are not normally possible) *WoG editor (to import the initial image) Completing this map has given me some much needed experience in the later phases of mapmaking. I have 3 more in the works but they are full maps, not "simple" puzzles. My objective was to finally complete a map. I like to work textures with repetitive placement as you can see. I had fun making a pretty looking map like this. Tested on HoMM3: Complete (4.0), HD mod, WoG-SoD mod. The map will seem unplayable when looking at it but it starts just fine. The map is named after the mini-map, which you can see below. But you will need good knowledge of game mechanics! There are no undocumented exploits required to beat the map. It is a puzzle map, but nowhere as difficult as the famous ones by Aeris. This is the first map I make public there might be a few kinks left to work out, but I believe I've checked under most rocks.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |